Each planet and moon has its own unique gravitational pull and atmospheric conditions, meaning spacecraft requirements, engine builds, nosecones and landing gear are all going to vary, and players must determine the best builds for each mission based on these requirements as well as payload requirements and mission goals. Players are able to build and launch satellites, rovers, and space stations into space to be used for research, exploration, and maybe even colonization.
Skip to main content. Level up. Browse All Upcoming Releases. Narrow By Tag Space Simulation Sci-fi Singleplayer Action Indie Adventure Strategy Exploration Flight Casual Recommended Specials. See All Specials. Featured Bundle. View all. One of its best features is how many elements you can modify whenever you create a new galaxy to play in. Any small tweak to the variables, which go from the geological to the demographic, can give you an entirely different experience.
So yes, lots of replay value here. The Eve franchise has been spawning spacefaring games for decades. This space dogfighting simulator puts you directly inside the cockpit of your battleship thanks to VR technology. Its unique gameplay is mostly text-based, having you captain your ship towards your destination. All the while doing your best to avoid space pirates and hopefully escaping with your life.
Developed by No Code, Observation plays like a puzzle game and reads like a suspenseful horror story. Emma Fisher survive a disaster after everyone else in her crew disappears. That means going around solving puzzles to fix diverse systems and guiding Dr. Fisher through the facilities. Not to mention the voice acting here is just fantastic. And the biosphere colony aesthetic is just out of this world. Star Trek is one of the most popular sci-fi franchises to date.
And since its inception, it has been all about exploring space and charting the stars. Along the way, you'll also find or rescue new crew members, get access to the fanciest of future tech, and hopefully get tough enough to take on the final Federation boss.
Even seemingly blessed runs can end in catastrophe, but each failure becomes another brilliant sci-fi story. The journey of the Ham Sandwich, for instance, ended particularly tragically. After a run in with a pirate, the ship looked to be done for, with a fires and breaches in multiple rooms and just about every system offline. The engine fire was the worst of the problems and if it wasn't taken care of, the whole ship would be doomed. Our engineer tirelessly fought the fire, even as the oxygen was sucked out of the room through a tear in the hull.
With his final breath he managed to put out the fire, the doors could be unsealed, and the rest of the crew repaired the hole.
Unfortunately, an encounter with a solar flare one jump later finished the Ham Sandwich off. It's been a bumpy old ride for No Man's Sky since it launched in , but after a steady stream of free updates, patches and a lot of jiggery-pokery behind the scenes, Hello Games' epic, procedurally-generated space exploration game has finally become everything we hoped and dreamed it would be.
No Man's Sky has gone from strength to strength in recent years, adding a proper multiplayer experience, full VR support, aquatic biomes, and even more beasts, flora, fauna and customisation options. Heck, you can even fly around in sentient, living, breathing space ships now, and if that doesn't shout 'best space game' material, we don't know what does.
It is, without doubt, one of the greatest comeback stories of the last decade. At its heart, No Man's Sky is still a crafting-based survival 'em up that sees you journeying toward the centre of the universe and gradually upgrading your ship so you can jump farther and farther distances, but it's also about flying to and from stunning looking planets and staring slack-jawed at all the mad creatures you'll find therein.
You no longer have to make the journey alone, either, as up to 32 players can now join a single server, and you'll see other players appear onscreen when they're nearby. Its VR support is also first rate, making it one of the best VR games you can play on PC right now, and it's also one of the best games to play in ultrawide mode, too.
What makes Elite Dangerous so compelling isn't so much about the game as the experience. It's the tinkering with and the taking out of a performance car for a Sunday drive, not to rack up more miles, nor to break any speed limits, but to just feel the growl of the engine and the wind comb through what's left of your hair.
To remember those carefree days arched over a BBC Micro or blinking angrily into a Lenslok and to forget for a short while that you have to make people redundant in the morning.
Elite is a hermetically-sealed escape capsule and it's the best there is. Hell, you could fire the game up and just sit there on a launch pad and the sounds are enough to carry you away, so strong is your ship's presence and so absorbing are the station surroundings.
Taking off, tearing through the station entrance a little too fast and just missing a Python, angling for the next jump, scooping fuel from a blazing sun, spinning the camera around your ship to catch its best profile, starting a fight just for the hell of it, seeing smoke rise from the command console, hearing the screen crack and precious oxygen escaping into space and landing back at base with seconds to spare - these are the moments that make Elite essential.
Trading, missions, mining - not so much. But it's all right, we're not going anywhere. It could be argued that Kerbal Space Program doesn't belong on this list, because it's a game about trying but mostly failing to get into space.
Sometimes it's a game about smashing into the ground. Botched attempts and hopeless failures litter the path to success, but it's those disastrous experiments that often prove to be the most fun. That might not be the Kerbal Space Program everybody recognises, though. We're sure it feels great to successfully get the Kerbals on and off the Mun without breaking a sweat, but we're just happy to see them drifting around in space. We don't even see our many misadventures as failures anymore because that implies that we haven't done what we set out to do, which is to draw a blank on everything we know about physics and just muck around with some cool rockets.
Was it Freespace 2 that almost killed the space combat genre? Some like to think it was the game's commercial failure that did the damage; that there was no interest in space combat games any more and that if anyone persisted in making one, their sales would suffer the same fate. If it ever was a wreck, we now know that Freespace 2 wasn't left empty for very long, and that the message in the static was soon changed to offer a place of refuge, a rallying point for gamers uninterested in a New World Order of terrorist take-downs.
It's not simply that Freespace 2 is a highly accomplished sequel to what was arguably the finest game in its genre, but that it has become the source of so much creativity over the years. For space genre fans, Diaspora, The Babylon Project, Blue Planet and Wing Commander Saga have been some of the brightest releases in what has, until the last couple of years, been a veritable dark age. The thing is, standard issue Freespace 2 remains largely unchallenged.
Considering it was barely a year in development and many of Volition's ideas for ground attacks and super weapons went unrealised, it offers a number of improvements on the original game. Prior to Freespace 2, capital ships were largely treated as static backgrounds, but now they were part of the foreground, one that fizzed and crackled with explosive energy like never before.
Of course Freespace wasn't perfect. But what the Freespace games did better than anything else was put the player in the midst of a series of epic battles, fighting against the odds versus a relentless and unknowable foe. The spectacular weapons, the frenetic and desperate movement that remains a perfect marriage of UI and controller and graphics that were so in advance of everything all those years ago that, even un-modded today, the game can maintain the fantasy.
Even in this new space age, one of procedurally-generated universes and forceless feedback joysticks, Freespace 2 stands as a titan of the genre. The Galactica among Battlestars. The game that has lead the genre home. The Settlers has finally emerged from development hell, and it's fighting fit. We've been hands on with the upcoming closed beta ahead of its release in March.
In defense of Cyberpunk 's constant phone calls. The Anacrusis is so much more than a sci-fi Left 4 Dead-like. Frontier's Warhammer: Age Of Sigmar strategy game pushed back to late
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