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If you find yourself just a little overwhelmed, assign a few targets to the other Comanche. He always sounds ready to help until you hear him under enemy fire. One of the things noted missing from the previous version is the line uttered by the other Comanche pilot, "Get that laser out of my face!

It appears that this pilot is so adept at maneuvering, you will never see him in your crosshairs by accident or on purpose if you are trying to examine all the parameters of the game.

As mentioned earlier, the flight model is excellent, but there seems to be a little inertia missing. When you rise into a hover, you stop somewhat abruptly when power and torque balance out and this is also noticed when banking in turns. Having never flown the actual Comanche, I cannot be extremely critical since computer advances in control management may actually result in these kind of precise movements. One of the more interesting features of this simulator is the ability to fly damaged.

This adds another level of realism to the situation in a simulator and I believe it is a must. Comanche's computer will inform you of damage and you will be able to see a diagnostic display of damage. Damage will of course affect your ability to complete a mission, but it is possible. You may experience loss of power, weapons systems failures or severe vibrations affecting handling. Flying "nap of the earth" is recommended in this game as there are S. Ms and other helicopters that are just spoiling for a kill.

There are plenty of canyons to duck behind and sneak around in, just don't forget about those rotor blades! They just don't take kindly to being introduced to fixed objects.

The randomness in missions is pretty good, but the actual tasks do not vary. One thing you can do, which I thought was pretty neat, was play in letterbox mode. The graphics look just as good, and it runs just a tad smoother. The audio for Comanche 3 is done in Dolby Surround Sound, so it is quite impressive. A mike was attached to a pilot flying the actual Comanche, so you get to hear what it actually sounds like in there. The Comanche 3 was designed to be relatively quiet for stealth operations, compared to other 'copters, and you can tell.

There is plenty of in-flight chatter from teammates and the like. Explosions and weapon fire are all well done, but they did lack the impact and clarity found in HIND. Comanche 3 supports up to 2 players via null modem serial cable, 2 players via a minimum The documentation for Comanche 3 is excellent. It goes well beyond a simple description of the controls. Throughout the manual you will find useful tips and interesting tidbits on why things were designed as they were.

You will find everything and more than you need to get going, including information on enemy craft and weapons. Required: DOS, Windows 95 or later required. Fast Pentium for higher resolutions. SoundBlaster sound card. Also, Comanche 3 assigns set functions only for the buttons on the top of the stick. You can't reconfigure them in any way, and the buttons on the base of the 3D Pro completely go to waste.

Comanche 3 is an excellent addition to any flight sim fanatic's collection. Although you don't get as many missions as in the other sims, you do get the best graphics available and excellent gameplay. Made by NovaLogic, Inc. Tom 1 point. I loved it like crazy and must have played it hundreds of times over countless nights. Those were great times back then.

I think the original Gunship is the best sim ever. I wouldn't go as far as to call it a flightsim. It's more of an arcade, really. If you want a flightsim, Comanche 3 is your choice ver 4 is back into the arcede territory. Mike 0 point DOS version. HexMan 0 point DOS version.

Yeah, right, comanche is the best helicopter simulation game, comanche 4 is my favorite.



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